Paper on the documentation of carved stones was published in the Journal of Cultural Heritages.
Abstract: Revealing carved parts in rock art is of primary importance and remains a major challenge for archaeological documentation. Computational geometry applied to 3D imaging provides a unique opportunity todocument rock art. This study evaluates five algorithms and derivatives used to compute ambient occlusion and sky visibility on 3D models of Mongolian stelae, also known as deer stones. By contrast withthe previous companion work, models are processed directly in 3D, without preliminary projection. Volumetric obscurance gives the best results for the identification of carved figures. The effects of modelresolution and parameters specific to ambient occlusion are then evaluated. Keeping tridimensional information intact allows accurate measurement of distance, volume, and depth. Objects augmented by ambient occlusion can easily be manipulated in 3D viewers, for seamless and effortless access tothe overall organization of the figures, at the scale of the entire object. Qualitatively speaking, the 2D projected outputs are equivalent to, or even better than, existing archaeological documentation. The proposed workflow should be easily applicable in many situations, particularly as the functions providedfor the free R programming software are fully configurable.
Paper on the semi-automatic classification of pottery fragments was published in the Journal of Archaeological Science: Reports.
Abstract: Archaeologists working with pottery spend a considerable amount of time on a fundamental task – providing precise descriptions of pottery fragments. This study presents a survey of existing computational solutions to identify the best matches for a given fragment, based on its shape. Four methods (ICP, DCT, RDP, and RTC) are compared, using a pottery dataset from Graufesenque (southern France), dated to the Roman Period. The first three methods produced successful and very similar results for rim fragments (within the five best candidates for 95% of the dataset). The ICP algorithm produced the best overall results for rim fragments, and can also be used for non-rim fragments. A practical computer application, including all the above methods, was developed in R programming language, with an easy-to-use graphical interface, and is now made freely available to the archaeological community for future studies, and further development.
Presentations for the course of “3D scanning and modelling in archaeology” which will be held this spring at the University of Hradec Kralove have been added to teaching materials.
The aim of the course is to present basic methods, principles and devices used for 3D acquisition of archaeological artefacts and ecofacts. The course will consist of both theoretical and practical parts. The theoretical part will focus on a brief presentation of 3D acquisition methods (e.g. laser triangulation scanners, structured light, computed tomography, photogrammetry). The practical part will consist of scanning of real-world artefacts.
Presentations and datasets for the cours of “Geometric morphometrics methods in archaeology” have been added to teaching materials. They were created within the context of the EU Grant of University of Hradec Králové (“Strategický rozvoj Univerzity Hradec Králové”, CZ.02.2.69/0.0/0.0/16 015/0002427).
The DACORD application, originally published in Journal on Computing and Cultural Heritage, has been updated. The recent version is available here. The original version of the application, along with the article can be found on the official pages of ACM (link).
The new course – Iron Age in Europe – an extension to one given by Tomáš Mangel, will take place at the Departement of archaeology at the University of Hradec Králové in spring 2019.
The aim of this course is to present and discuss new discoveries and current research topics in the Iron Age archaeology in the European context. Students will be introduced into the issues linked with the emergence of European archaeological/cultural entities, throughout their social and economic development and long-distance relations, until their final destabilisation and/or transformations. The main part of the course will deal with issues linked with the complexity and biases of existing methodological approaches of funerary and settlement areas and will point out to some new methodologies and perspectives of their application for the modern archaeological inquiries. This theoretical background will be complemented by the presentation of several recent case-studies intended to investigate the problematics.
A paper named Computer-Assisted Orientation and Drawing of Archaeological Pottery, written by Wilczek, J., Monna, F., Jébrane, A., Labruère Chazal, C., Navarro, N., Couette, S. and Chateau, C., whose aim is to simplify the routine work of ceramic documentation has been recently published in Journal on Computing and Cultural Heritage.
Archaeologists spend considerable time orienting and drawing ceramic fragments by hand for documentation, to infer their manufacture, the nature of the discovery site and its chronology, and to develop hypotheses about commercial and cultural exchanges, social organisation, resource exploitation, and taphonomic processes. This study presents a survey of existing solutions to the time-consuming problem of orienting and drawing pottery fragments. Orientation is based on the 3D geometry of pottery models, which can now be acquired in minutes with low-cost 3D scanners. Several methods are presented: they are based on normal vectors, or circle fittings, or profile fittings. All these methods seek to determine the optimal position of the rotation axis. We also present and discuss new approaches and improvements to existing methods. We have developed a suite of functions for the computer-assisted orientation and drawing of archaeological pottery. The profile and contours of the fragment, as well as any possible decoration, can be depicted in various ways: photorealistic rendering or dotted patterns, calculated by ambient occlusion, combined or not with artificial light. The general workflow, evaluated using both synthetic and real-world fragments, is rapid, accurate, and reproducible. It drastically reduces the amount of routine work required to document ceramic artefacts. The information produced, together with the 3D representation of the fragments, can easily be archived and/or exchanged within the archaeological community for further research. The source code (built in the R environment), together with an installation notice and examples, is freely downloadable.
The DACORD functional system, developed within the scope of collaboration between the University of Burgundy (Dijon) and Masaryk University (Brno), orients and draws archaeological pottery, based on 3D model geometry, using modern mathematical, graphical, optimization methods. The orientation workflow combines existing approaches (normal vectors, horizontal / vertical sections, etc.) with new methods, to segment fragments (external and internal surfaces), and to erase parts that provide no information about the rotational axis (fractures, plastic decoration, etc.). Archaeological illustrations adapted to most norms and standards of pottery drawings can then be produced from these correctly oriented models. All pottery orientation and drawing methods are implemented in DACORD software, developed in R.
Photo and video reportage from the mission in Mongolia (2016) were published by Nicolas Ancellin and Julien Faure in GEO France, nr. 461. The 3D models of deerstones in Jargalant are available on Sketchfab.